1 See readme.txt for general information about the release.
2 See release_notes.txt for information on handling saves and a brief writeup on the changes for this version.
3 See command_line.txt for information on world generation from command lines.
5 ******************************************************
7 Auxiliary file changes for 0.34.05:
10 new eyelids in rcp body
14 red panda: will -> with
15 giant desert scorp: description typo
16 mules -> gray M, muskox -> brown M and brown color and brown description
18 horseshoe crab -> [AMPHIBIOUS][UNDERSWIM]
20 BIRD_FALCON_PEREGRINE,BIRD_CROW,BIRD_RAVEN,BIRD_OWL_SNOWY,
21 SPARROW,BIRD_OWL_BARN,BIRD_PARAKEET,BIRD_PARROT_GREY,
22 BIRD_LORIKEET,BIRD_WREN,BIRD_OSPREY,GIANT_COCKATIEL,
23 BIRD_MAGPIE,GIANT_KESTREL,BIRD_EAGLE,GIANT_HORNBILL,
24 BIRD_BUSHTIT,MOTH,GRASSHOPPER,THRIPS,SLUG,SNAIL,
25 DESERT TORTOISE,GIANT TORTOISE,SPONGE,HORSESHOE_CRAB,
26 POND_TURTLE,HAMSTER,HEDGEHOG,SQUIRREL_FLYING,
27 GREEN_TREE_FROG,CAPUCHIN,SLOTH,SPIDER_MONKEY,AYE-AYE,
30 ******************************************************
32 Auxiliary file changes for 0.34.03:
35 horseshoe crab gets heart/brain, removed NOT_BUTCHERABLE (not sure what the deal is in reality)
36 horseshoe crab man gets working body
37 kea gets LOOSE_CLUSTERS
39 changed TOLERATES_SITE for entities, it only controls which cities world gen people will migrate too
40 keep in mind that an elf can be found in a dwarf town if it moves to a human city first, since they'll be in the human entity
42 LIKES_FIGHTING:MISCHIEVOUS instead of misspellings
43 added STERILE to mummy interaction examples (zombie don't need the tag since it applies to all animations)
45 removed extra [BUTCHER_SPECIAL:MEAT:NONE] from gizzard
49 ******************************************************
51 Auxiliary file changes for 0.34.02:
54 added BUILD_COLOR for all metals
56 rodent men given skin and hair properly
58 missing tapir sponsor information added
59 rodent removed from rabbit description
60 fixed material value in unicorn
61 fixed iron/mud man depths
65 removed POPULATION_NUMBER and CLUSTER_NUMBER and COLOR and MOUNT and MOUNT_EXOTIC from GIANT
67 changed SQUASH from MAGIC to VIOLENT symbol
70 ******************************************************
72 Auxiliary file changes for 0.34.01:
75 interaction_standard.txt has some basic processes
76 the examples are in "raw/interaction examples"
78 ability to do the interactions, using [CAN_DO_INTERACTION:<token>] -- this includes cleaning, ink spray, and physical social stuff
79 [CAN_DO_INTERACTION:MATERIAL_EMISSION] taken from fire imp, MATERIAL_EMISSION is defined in interaction_standard.txt
80 [CDI:ADV_NAME:Hurl fireball]
81 [CDI:USAGE_HINT:ATTACK]
82 [CDI:BP_REQUIRED:BY_CATEGORY:HAND]
84 [CDI:TARGET:C:LINE_OF_SIGHT]
85 [CDI:TARGET_RANGE:C:15]
86 [CDI:MAX_TARGET_NUMBER:C:1]
88 [CAN_DO_INTERACTION:MATERIAL_EMISSION_WITH_HIDE_EFFECT] taken from squid
89 [CDI:ADV_NAME:Squirt ink]
90 [CDI:USAGE_HINT:FLEEING]
91 [CDI:LOCATION_HINT:IN_WATER]
92 [CDI:BP_REQUIRED:BY_TYPE:UPPERBODY]
93 [CDI:MATERIAL:LOCAL_CREATURE_MAT:INK:SPATTER_LIQUID] <-- SPATTER_LIQUID is a new "breath" attack, SPATTER_POWDER too
94 [CDI:VERB:squirt ink:squirts ink:NA]
95 [CDI:TARGET:C:SELF_ONLY] <-- this is basically book-keeping for the two effects in the interaction
96 [CDI:TARGET:D:SELF_ONLY]
98 [CDI:FREE_ACTION] <-- they can spray ink and also move away
99 [CAN_DO_INTERACTION:CLEANING] taken from cat
101 [CDI:USAGE_HINT:CLEAN_SELF]
102 [CDI:USAGE_HINT:CLEAN_FRIEND]
103 [CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
104 [CDI:VERB:lick:licks:lick each other]
105 [CDI:CAN_BE_MUTUAL] <-- not yet implemented
106 [CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE] <-- so the animal can lick themselves or anybody nearby
107 [CDI:TARGET_RANGE:A:1]
108 [CDI:MAX_TARGET_NUMBER:A:1]
110 [CAN_DO_INTERACTION:BP_BUMP] taken from cat
111 [CDI:ADV_NAME:Head bump]
112 [CDI:USAGE_HINT:GREETING]
113 [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
114 [CDI:VERB:head-bump:head-bumps:bump heads]
115 [CDI:CAN_BE_MUTUAL] <-- not yet implemented
116 [CDI:TARGET:A:SELF_ONLY]
117 [CDI:TARGET:B:TOUCHABLE]
118 [CDI:TARGET_RANGE:B:1]
119 [CDI:MAX_TARGET_NUMBER:B:1]
121 they can retract into bodyparts/roll into balls using RETRACT_INTO_BP
122 [RETRACT_INTO_BP:BY_CATEGORY:BODY_UPPER:roll into a ball:rolls into a ball:unroll:unrolls]
123 they will retract when they are frightened and near to an enemy
124 attacks while retracted will be much more likely to hit the retract part
125 they can root around and stir up vermin using ROOT_AROUND
126 [ROOT_AROUND:BY_CATEGORY:BILL:root around in:roots around in]
127 they can be made to eat vermin using GOBBLE_VERMIN_CREATURE and GOBBLE_VERMIN_CLASS
128 [GOBBLE_VERMIN_CREATURE:<creature>:<caste>] where <caste> can be ALL
129 [GOBBLE_VERMIN_CLASS:<class>] where class is a CREATURE_CLASS like the new EDIBLE_GROUND_BUG
130 they can drop extra objects during butchery with EXTRA_BUTCHER_OBJECT
131 [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
132 [EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE] <-- ANY_HARD_STONE is special, but you can use the standard material token list too
133 [EBO_SHAPE:GIZZARD_STONE] <-- this is a shape for a gem from descriptor_shape_standard.txt
134 DIVE_HUNTS_VERMIN is a new vermin hunting behavior, although it is limited for fortress pets because of the known flier troubles there
135 removed werewolf and whale and some redundant animal people from the old files
136 a ton of new sponsorship creatures -- the eight that got new tags are in the old files, the 112 that didn't get their own tags are in probationary new files, although I don't promise to give every one of them a special tag over time
137 NOT_LIVING replaces CANNOT_UNDEAD
138 material force multiplier, general material force multiplier
140 SYN_INGESTED will work now
141 there are new tags here -- see the interaction examples in "raw/interaction examples" for syntax, here are some examples:
142 CE_ADD_TAG -- It's a pretty zombie-centric list (basically whatever came up for us). Support for other creature tags will be added.
169 NO_THOUGHT_CENTER_FOR_MOVEMENT
170 NO_CONNECTIONS_FOR_MOVEMENT
185 CE_BODY_APPEARANCE_MODIFIER
186 CE_BP_APPEARANCE_MODIFIER
187 CE_MATERIAL_FORCE_MULTIPLIER
189 CE_BODY_MAT_INTERACTION -- only works on hist figs, causes that hist figs body material to cause interaction as a syndrome mat.
190 CE_CAN_DO_INTERACTION
191 CE_BODY_TRANSFORMATION
194 the legends xml has a lot of new info for historical figures
196 PLAINS gets BUILDS_OUTDOOR_TOMBS
197 PLAINS gets all the trap comps
199 some have been replaced, here are the new ones (might be missing some):
200 NIGHT_TROLL_NUMBER -- all of the following control how many random definitions are created, if set to zero that world won't have any
205 REGIONAL_INTERACTION_NUMBER
206 DISTURBANCE_INTERACTION_NUMBER
210 SKELETON/ZOMBIE -> ANIMATED
212 there are some new ones, mostly or all at the bottom of the file
214 you can make BOOK items in reactions, and add PAGES improvements to them
215 pages are always blank though
216 new keys (this might not be it, but it wasn't many)
220 A_BARTER_CURRENCY_2 -> O
222 A_BARTER_CURRENCY_3 to 9
224 ******************************************************
226 Auxiliary file changes for 0.31.25:
228 cave dragon stance strike skill removed, given claw attack
230 ******************************************************
232 Auxiliary file changes for 0.31.24:
234 moved clay crafts key over to C (was conflicting with clay statue's s)
235 NECK_SPINE bodypart token correction (had NECK)
236 rodent man bite attack uses teeth now
237 dragon/hydra stance strike skill removed, given claw attack
240 ******************************************************
242 Auxiliary file changes for 0.31.23:
245 added rodent man teeth
246 added ribcages to various underground animal peoples
247 penguins 2WINGS -> SIDE_FLIPPERS
248 platypus get AMPHIBIOUS/UNDERSWIM
249 changed sizes for most giant creatures
250 domestic birds and penguins get MUNDANE
251 reptile men get GENERIC_TEETH
252 prefstrings for some of the new giant creatures
254 ******************************************************
256 Auxiliary file changes for 0.31.22:
259 [PRONE_TO_RAGE:<rate>] -- the creature follow its normal behavior, but flip out on occasion, higher rate = more flipping out
262 new material template
265 QUADRUPED_NECK, NECK_SPINE
266 various reptiles and others
269 4134: capybara sound typos
270 capybara tail removed
271 fixed some tokens in panda bp color tags
280 some penguins and allies
281 subterranean creatures
284 ******************************************************
286 Auxiliary file changes for 0.31.20/21:
289 added [DO_NOT_CLEAN_GLOB] to fat, seed and wax materials
290 added [NO_STONE_STOCKPILE] to all inorganic_other entries
293 fixed length text for shearable sheep
294 fixed some biome description issues in fish/cougar, other description issues
295 got rid of left/right on rhino horns
296 added numbing phantom spider bite
297 made reptile man bite attack secondary
298 fixed text for serpent man tail attack
301 density/text fixes for eggs
302 PET_VALUE_DIVISOR to control bee value
303 changed the hair tissue plan to include wings
304 added EXTRAVISION to some more eyeless critters
305 added tissue layer thickness to alpaca/llama wool
306 honey bee wax gets [STOCKPILE_GLOB_PRESSED]
307 broke up VERMINHUNTER
308 AT_PEACE_WITH_WILDLIFE
309 RETURNS_VERMIN_KILLS_TO_OWNER
312 [SPECIFIC_FOOD:PLANT:<token>]
313 [SPECIFIC_FOOD:CREATURE:<token>]
314 [SOUND:<type>:<range>:<approximate period/timer>:<VOCALIZATION or NONE>:<verbs/out-of-sight noun>]
316 added [FOOD_STORAGE_CONTAINER] for mead reaction
317 changed key for jug glazing
323 ******************************************************
325 Auxiliary file changes for 0.31.19:
327 new soil - fired clay, added ceramic reaction information to clay and kaolinite
328 new inorganics - earthenware, stoneware, porcelain
332 [APP_MOD_DESC_RANGE:<6 range numbers>] -- adjusts the numeric ranges for getting different adjectives in descriptions
333 [SHEARABLE_TISSUE_LAYER:<body part modifier like LENGTH>:<modifier level when ready>]
335 [EGG_MATERIAL:<mat tokens>]
336 [LAYS_UNUSUAL_EGGS:<item tokens>]
338 [CLUTCH_SIZE:<min>:<max>]
339 [GRAZER:<amount of hunger removed per bite>] -- only grazer animals in your fort need to eat at this point
340 [ARTIFICIAL_HIVEABLE]
341 [HIVE_PRODUCT:<max in hive>:<timer>:<item/mat tags>]
342 [COLONY_EXTERNAL] -- this caste appears around the colony
343 [DIE_WHEN_VERMIN_BITE]
344 [REMAINS_ON_VERMIN_BITE_DEATH]
345 [UBIQUITOUS] -- creature will occur in absolutely every region that is a biome match (does not apply to evil/good)
347 [CONTAINER_CAPACITY:<amount>]
354 [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
355 [CONTAINS:<reagent token>]
356 not respected in adv mode interface, didn't try nesting containers
357 multiple CONTAINS on one reagent supported if they don't overlap
359 added CAN_GLAZE reaction glass to STONE_TEMPLATE
360 added egg/plant oil/plant soap material templates
361 added egg tags to creatures all over (no amphibians/fish/insects yet)
362 rocknuts got oil (instead of adding a new plant)
363 new reactions for milling seeds with new paste tag for glob products
364 new reactions for firing and glazing jugs and other ceramics
365 new reactions related to beekeeping
366 new entries in dwarf/human entity entries for new jobs/reactions
367 creature_standard.txt
368 gobs: [NO_DRINK][NO_EAT] (they keep bonecarn)
369 creature_domestic.txt
397 [HOTKEY_FARMER_SHEAR_CREATURE:S]
398 [HOTKEY_FARMER_SPIN_THREAD:SHIFT+S]
399 [ORDERS_REFUSE_DUMP_STRAND_TISSUE:H]
400 [HOTKEY_CLOTHES_MAT_YARN:Y]
401 [HOTKEY_LOOM_WEAVE_YARN:Y]
402 [HOTKEY_BUILDING_NEST_BOX:SHIFT+N]
403 [HOTKEY_BUILDING_HIVE:ALT+H]
405 [CIVZONE_PEN_OPTIONS:SHIFT+N]
406 [CIVZONE_CLAY_COLLECT:C]
407 [HOTKEY_COLLECT_CLAY:C]
408 [HIVE_INSTALL_COLONY:C]
409 [HIVE_GATHER_PRODUCTS:G]
410 [HOTKEY_CRAFTS_YARN:Y]
411 [HOTKEY_CRAFTS_SEL_WOOD:W]
412 [HOTKEY_CRAFTS_SEL_BONE:B]
413 [HOTKEY_CRAFTS_SEL_SHELL:S]
414 changed goblet keys to ALT+G
416 ******************************************************
418 Auxiliary file changes for 0.31.18:
422 creature_standard.txt
423 added elite ranged unit names for dwarves
425 gave humans METAL/GEM/STONE_PREF
426 gave gobs METAL_PREF and got rid of gem professions
427 gave kobs METAL_PREF/STONE_PREF/FURNACE_OPERATOR for the time being at least, though this will probably change
429 changed a few two-handed sizes
431 ******************************************************
433 Auxiliary file changes for 0.31.17:
438 [NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
439 [NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
440 [NIGHT_ATTACK_TRAVEL:A_D:D_D]
441 [GHOST_ATTACK:A_D:D_D]
442 [LAIR_HUNTER:A_D:D_D]
443 [TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
444 [TRAVEL_SITE_BUMP:A_D:D_D]
445 [ADVENTURE_INTRO:BOX]
449 COMBAT_WRESTLE_STRANGLE
452 [NIGHT_CREATURE_NUMBER:<number of definitions>]
454 neck changed over to upper spine (left NECK token), category SPINE
455 neck and lower spine get CONNECTOR
456 upper spine in lower body changed to middle spine
457 creature_large_mountain.txt
458 voice mannerisms neck -> throat
459 creature_standard.txt
460 humans, elves and dwarves get [SPOUSE_CONVERSION_TARGET]
461 added ogress caste name to ogre
462 minotaur gets lair, habit and [NATURAL_SKILL] tags
463 other semis/megas get basic lair stuff
464 dragon/hydra get NOEXERT
465 dragon got willpower boost, skill tags
466 hydra gets skill tags
467 gremlin gets skill tag
468 removed cluster numbers from all semimegabeasts, (unused) pop number from bronze colossus
469 voice mannerisms neck -> throat
470 creature_subterranean.txt
471 voice mannerisms neck -> throat
472 creature_next_underground.txt
473 tweaked DIFFICULTY numbers, which are used for fame rewards now
474 gave blind cave ogre extra vision
476 BUILDS_OUTDOOR_FORTIFICATIONS added to PLAINS entity
477 banditry tags on humans, goblins and kobolds
480 inorganic_stone_soil.txt
481 went over to new SOIL_TEMPLATE
483 new historical events: change creature type, hist figure revived
484 added "put to rest", "vanish" and "scared to death" kill causes
485 new site names "hamlet" "town" "fortress" "labyrinth" "lair" "shrine"
487 new file, used only by adv mode peasants and lair creatures at this point
489 [HOTKEY_BUILDING_SLAB:ALT+S]
490 [HOTKEY_MASON_SLAB:ALT+S]
491 [HOTKEY_CRAFTS_SLAB:ALT+S]
492 [A_TRAVEL_SLEEP:SHIFT+Z]
494 [A_TRAVEL_HIDE_INSTRUCTIONS:H]
498 [ORDERS_REFUSE_OUTSIDE_VERMIN:V]
500 [A_ATTACK_CONFIRM:ALT+Y]
502 A_MOVE_WAIT -> A_MOVE_SAME_SQUARE
507 added GHOST to the list of texture options
509 CONNECTOR -- child part with CONNECTOR keeps parent unsevered until receiving severing damage itself
511 NIGHT_CREATURE_HUNTER
512 NIGHT_CREATURE_BOGEYMAN
515 SPOUSE_CONVERSION_TARGET
517 LAIR_HUNTER_SPEECH:<speech file>
518 HABIT:<habit token>:<percentage>
519 HABIT_NUM:<TEST_ALL or a number>
520 NATURAL_SKILL:<skill token>:<amount>
521 skill starts here and cannot rust below here
522 CREATURE_SOLDIER_TILE:<tile>
523 SOLDIER_ALTTILE:<tile>
524 CASTE_SOLDIER_TILE:<tile>
525 CASTE_SOLDIER_ALTTILE:<tile>
526 SKILL_LEARN_RATES:<percentage>
527 SKILL_RUST_RATES:<3 rust tags from SKILL_RATES>
528 SKILL_RATE:<skill token>:<4 tags from SKILL_RATES>
529 SKILL_LEARN_RATE:<skill token>:<percentage>
530 SKILL_RUST_RATE:<skill token>:<3 rust tags from SKILL_RATES>
532 ******************************************************
534 Auxiliary file changes for 0.31.16:
539 [WALKING_SPREADS_SPATTER_DWF:NO]
540 [WALKING_SPREADS_SPATTER_ADV:YES]
542 ******************************************************
544 Auxiliary file changes for 0.31.15:
549 added blocked tiles to soap maker
553 RCP_3_EYES has [LEFT] removed from center eye
554 creature_large_temperate.txt
556 creature_large_tropical.txt
557 made elephant tusk attack co-MAIN with kicks
558 creature_next_underground.txt
559 added EXTRAVISION to voracious cave crawler
560 added 2HEAD_HORN to crundle BODY and made them grow up faster
561 added LARGE_ROAMING and NOBREATHE to magma crab
562 added LARGE_ROAMING and LARGE_PREDATOR to helmet snake
563 added LARGE_ROAMING to cave dragon
564 added LARGE_ROAMING to giant earthworm
565 made amethyst men die as ROUGH instead of BOULDER
566 fixed blind cave bear rear toes (they were front instead of rear)
567 creature_savage_tropical.txt
568 moved giant desert scorpion over to chitin templates
569 gave tigermen ears and ribcages
570 creature_standard.txt
571 strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes
572 added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier
573 because of some announces with noun/verb agreement there
574 removed humanoid head/ribcage positioning from grimelings
575 creature_subterranean.txt
576 fixed melting point on fire imp blood
577 gave cave swallow man wings in addition to arms
579 removed MUNDANE from fire snake
580 made all the ant man castes grow up faster and made them live a little longer
581 made amphibian men grow up faster
583 put bending values back in sterling silver
585 fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons)
586 material_template_default.txt
587 added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE
589 fixed quarry bush LEAVES tile/color mix up
591 stopped doubling up CAVE_MIN_SIZE in the exporter and initial file
593 ******************************************************
595 Auxiliary file changes for 0.31.14:
599 new mineral tag for slade -- [UNDIGGABLE] until digging accounts for things properly
600 changed material properties for raw adamantine
602 New world gen parameters
604 Limits overall number of sites to this.
605 Caves and ruins are included in this number, so world gen civ spread stops cold once it is attained the way things currently go.
607 [MEGABEAST_CAP:<number>]
608 Attempts to place this many megabeast groups (also effectively capped by total cave number).
609 In vanilla DF, there are no megabeasts that actually occur in groups, but it is possible in mods.
610 Placing more beasts than caves will cause all caves to be filled by megabeasts. This will leave nothing for races like kobolds.
611 Can be zero if you don't want any megabeasts.
613 [SEMIMEGABEAST_CAP:<number>]
614 Attempts to place this many semimegabeast groups (they get the last cave remnants).
615 Because they get the last available caves, setting this to maximum causes all remaining caves to be filled with civs unaffected.
616 Can be zero if you don't want any semimegabeasts.
618 ******************************************************
620 Auxiliary file changes for 0.31.13:
623 entity_default.txt -- START_GROUP NUMBER is gone
624 made horn silver use the stone template
625 moved all native metals off of metal template
627 ******************************************************
629 Auxiliary file changes for 0.31.12:
632 creature_standard.txt -- added an extra NONE to kobold rates
634 ******************************************************
636 Auxiliary file changes for 0.31.11:
638 data/help -- a few typos in files here
640 creature_large_ocean.txt -- removed duplicate cluster number on tuna
641 creature_large_temperate.txt -- buzzard given MUNDANE flag, corrected typo in deer description
642 creature_large_tropical.txt -- vulture given MUNDANE flag
643 creature_large_tundra.txt -- corrected hair name for musk ox (was skin)
644 creature_next_underground.txt -- gave giant earthworm larger size
645 creature_other.txt -- removed duplicate natural tag from a few entries
646 creature_small_mammals.txt -- removed duplicate natural tag from all entries
647 creature_subterranean.txt -- removed duplicate natural tag from a few entries
649 ******************************************************
651 Auxiliary file changes for 0.31.10:
653 data/help/a_keys -- added the 'x' instructions
655 ******************************************************
657 Auxiliary file changes for 0.31.09:
660 several files shortened
667 various numbers changed for weapons, ammo, materials (esp. metals)
668 rock sharpening reaction in reaction_other
670 ANNOUNCEMENT_ADV_REACTION_PRODUCTS
672 ******************************************************
674 Auxiliary file changes for 0.31.07:
676 data/init/init.txt, SDL version
680 interface.txt, SDL version
682 [BIND:FPS_UP:REPEAT_SLOW]
684 [BIND:FPS_DOWN:REPEAT_SLOW]
687 ******************************************************
689 Auxiliary file changes for 0.31.06:
691 Non-legacy init.txt is set to 2D mode by default now
692 raw/objects/creature_annelids.txt
693 removed duplicate natural tag from worm
694 raw/objects/creature_domestic.txt
695 removed duplicate child tag from donkey
696 added trade capacity to horse
697 raw/objects/creature_insects.txt
698 removed duplicate color/tile tag from monarch butterfly
699 raw/objects/creature_large_tropical.txt
700 removed common domestic and pack animal from warthog
701 raw/objects/creature_small_ocean.txt
702 removed duplicate no sleep tags from oyster and mussel
703 raw/objects/creature_standard.txt
704 removed duplicate pet value tags from ice wolf, nightwing and werewolf
705 removed extra NECK from hydra body
706 raw/objects/inorganic_stone_layer.txt
707 removed duplicate obsidian melting point
708 raw/objects/language_words.txt
710 raw/objects/material_template_default.txt
711 updated many of the values so that for instance teeth aren't like skin in many ways
713 ******************************************************
715 Auxiliary file changes for 0.31.05:
717 Non-legacy init.txt has new options:
718 [KEY_REPEAT_ACCEL_LIMIT:8]
719 [KEY_REPEAT_ACCEL_START:10]
721 ******************************************************
723 Auxiliary file changes for 0.31.04:
725 init.txt has been broken up into init.txt, d_init.txt and colors.txt
726 For non-legacy versions, interface.txt has a different format and a few extra keys related to zoom and macros.
728 ******************************************************
730 Auxiliary file changes for 0.31.03:
734 [ARENA_CREATURE_UNDEAD:U]
737 Fixed some broken apostrophes (mountain gnome, ocean sunfish, hungry head, harpy).
738 Moved [STANCE] to hands for ARMS_STANCE body parts.
739 Remove eye appearance modifiers from minotaurs.
742 Removed the SOLDIER_COLOR] thing -- it corresponded to a note to myself to handle soldier-like entity position colors, but it was confusing people, so it's just in the notes themselves now.
744 ******************************************************
746 Auxiliary file changes for 0.31.02:
748 readme.txt (added to and alphabetized 2010 tester credits)
751 corrected gorlak display color
752 made blind cave bears eyeless and gave them extravision
753 corrected first line of body_rcp.txt
754 fixed broken eyelid relationships
755 fixed broken child names for goat/unicorn/cave swallow
756 swapped giant caste names
757 fixed giant cave spider bite (was blunt)
758 fixed alligator eye text
759 made soap bars instead of globs
760 fixed horn silver environment
761 added cookability/vermin eating to meat material templates
762 added cookability/vermin eating to plant leaf/seed materials
764 ******************************************************
766 Auxiliary file changes for 0.31.01:
767 Most everything -- I can't compile a list of all of the changes here, but I've included more help notes in the raws themselves.
769 ******************************************************
771 Auxiliary file changes for 0.28.181.40d:
773 data/init/init.txt (just the wiki date)
775 ******************************************************
777 Auxiliary file changes for 0.28.181.40c:
784 ******************************************************
786 Auxiliary file changes for 0.28.181.40b:
794 ******************************************************
796 Auxiliary file changes for 0.28.181.40a:
799 data/init/interface.txt
802 [SETUPGAME_SAVE_PROFILE:S]
803 [SETUPGAME_SAVE_PROFILE_ABORT:SHIFT+SPACE]
804 [SETUPGAME_SAVE_PROFILE_GO:ENTER]
805 [SETUPGAME_VIEW_PROFILE_PROBLEMS:P]
806 [ORDERS_AUTOFORBID:SHIFT+F]
807 [ORDERS_FORBID_PROJECTILE:P]
808 [ORDERS_FORBID_YOUR_CORPSE:C]
809 [ORDERS_FORBID_YOUR_ITEMS:I]
810 [ORDERS_FORBID_OTHER_CORPSE:O]
811 [ORDERS_FORBID_OTHER_ITEMS:T]
813 [SETUP_NOTES_TAKE_NOTES:N]
814 [SETUP_NOTES_DELETE_NOTE:D]
815 [SETUP_NOTES_CHANGE_SYMBOL_SELECTION:C]
816 [SETUP_NOTES_ADOPT_SYMBOL:S]
819 [STORE_DIST_ITEM_DECREASE:1000]
820 [STORE_DIST_SEED_COMBINE:1000]
821 [STORE_DIST_BUCKET_COMBINE:1000]
822 [STORE_DIST_BARREL_COMBINE:1000]
823 [STORE_DIST_BIN_COMBINE:1000]
825 ******************************************************
827 Auxiliary file changes for 0.28.181.39d:
834 [D_NOTE_ADOPT_SYMBOL:S]
835 [D_NOTE_CHANGE_SELECTION:C]
836 [WORLD_PARAM_REJECT_CONTINUE:C]
837 [WORLD_PARAM_REJECT_ABORT:A]
838 [WORLD_PARAM_REJECT_ALLOW_THIS:T]
839 [WORLD_PARAM_REJECT_ALLOW_ALL:P]
840 [WORLD_GEN_CONTINUE:C]
846 [SHOW_EMBARK_RIVER:FINDER]
847 [SHOW_EMBARK_POOL:FINDER]
848 [SHOW_EMBARK_M_PIPE:FINDER]
849 [SHOW_EMBARK_M_POOL:FINDER]
850 [SHOW_EMBARK_CHASM:FINDER]
851 [SHOW_EMBARK_PIT:FINDER]
852 [SHOW_EMBARK_OTHER:FINDER]
853 [SHOW_EMBARK_TUNNEL:FINDER]
856 [CAVE_MIN_SIZE:<number>]
857 [SHOW_EMBARK_RIVER:<0=NO,1=FINDER,2=ALWAYS>]
858 [SHOW_EMBARK_POOL:<0=NO,1=FINDER,2=ALWAYS>]
859 [SHOW_EMBARK_M_POOL:<0=NO,1=FINDER,2=ALWAYS>]
860 [SHOW_EMBARK_M_PIPE:<0=NO,1=FINDER,2=ALWAYS>]
861 [SHOW_EMBARK_CHASM:<0=NO,1=FINDER,2=ALWAYS>]
862 [SHOW_EMBARK_PIT:<0=NO,1=FINDER,2=ALWAYS>]
863 [SHOW_EMBARK_OTHER:<0=NO,1=FINDER,2=ALWAYS>]
864 [SHOW_EMBARK_TUNNEL:<0=NO,1=FINDER,2=ALWAYS>]
866 ******************************************************
868 Auxiliary file changes for 0.28.181.39a:
871 [LEGENDS_TOGGLE_CIVSITE:C]
872 [LEGENDS_STRING_FILTER:F]
875 [WORLD_PARAM_INCREASE:6]
876 [WORLD_PARAM_DECREASE:4]
877 [WORLD_PARAM_ENTER_VALUE:ENTER]
878 [WORLD_PARAM_NULLIFY:N]
879 [WORLD_PARAM_PRESET:P]
880 [SELECT_ALL:SHIFT+ENTER]
881 [DESELECT_ALL:SHIFT+Z]
888 [DESIGNATE_NO_MELT:SHIFT+M]
890 [DESIGNATE_NO_DUMP:SHIFT+D]
892 [DESIGNATE_NO_HIDE:SHIFT+H]
901 [CURIOUSBEAST] -> [CURIOUSBEAST_EATER]
903 got rid of [RECKLESS] because it wasn't used
904 [BUTCHERABLE_NONSTANDARD] is gone, replaced by civ ethics
906 Marks if the creature is an actual real-life creature. Only used for age-names at present.
907 added/removed [NATURAL] from a few creatures
910 messed with caps and lowered all biome numbers
915 [WORLD_CONSTRUCTION:<type>]
916 got rid of entity grouping
917 [ETHIC:<action>:<response>]
918 [WILL_ACCEPT_TRIBUTE]
919 got rid of respect animals/trees
921 "TRACKING" is acceptable for skill token now
923 Lots of new params for data/init/world_gen.txt
926 [SHOW_ALL_HISTORY_IN_DWARF_MODE:NO]
931 ******************************************************
933 Auxiliary file changes for 0.27.176.38b:
936 removed *_SETTLEMENTS tags (they haven't done anything since the biome tags went in)
937 in addition to COMMON, UNCOMMON and RARE, armor/clothing types can also have FORCED, which forces the item to appear in all realizations of the entity
940 [LEAVESCREEN_ALL:SHIFT+SPACE]
943 [WORLD_PARAM_DIM_X_UP:I]
944 [WORLD_PARAM_DIM_X_DOWN:U]
945 [WORLD_PARAM_DIM_Y_UP:P]
946 [WORLD_PARAM_DIM_Y_DOWN:O]
950 [EMBARK_WARNING_ALWAYS:NO]
952 ******************************************************
954 Auxiliary file changes for 0.27.176.38a:
957 [DROWN_LEVEL:<number from 0 to 7>]
958 The fluid level at which the plant dies in any liquid. Temperature effects from lava are separate.
959 0 means that fluid level does not affect the plant. Default is 4.
962 [TREE_DROWN_LEVEL:<number from 0 to 7>]
963 [SAPLING_DROWN_LEVEL:<number from 0 to 7>]
964 As above for plants (irrelevant for full-grown trees at this point).
965 Default is 4 for saplings and 7 for trees.
968 [UNITVIEW_RELATIONSHIPS:R]
969 [UNITVIEW_RELATIONSHIPS_ZOOM:Z]
970 [UNITVIEW_RELATIONSHIPS_VIEW:V]
971 [BUILDINGLIST_ZOOM_T:T]
972 [BUILDINGLIST_ZOOM_Q:Q]
976 [BABY_CHILD_CAP:100:1000]
978 ******************************************************
980 Auxiliary file changes for 0.27.173.38a:
989 [USE_MISC_PROCESSED_WOOD_PRODUCTS]
994 [INVADERS_IGNORE_NEUTRALS]
995 [AT_PEACE_WITH_WILDLIFE]
996 [EQUIPMENT_IMPROVEMENTS]
998 [SPHERE_ALIGNMENT:<sphere>:<amount>]
999 <amount> is a multiplicative modifier that runs from 0 to 25600 with 256 being the neutral value
1000 [ART_FACET_MODIFIER:<facet>:<amount>]
1001 <facet> is one of: OWN_RACE, FANCIFUL, EVIL, GOOD
1003 [ART_IMAGE_ELEMENT_MODIFIER:<art image element>:<amount>]
1004 <art image element> is one of: CREATURE, PLANT, TREE, SHAPE, ITEM
1006 [ITEM_IMPROVEMENT_MODIFIER:<item improvement>:<amount>]
1007 <item improvement> is one of:
1018 [ADVENTURE_TIER:<placement>]
1019 <placement> can run from 0 to 1000. 0 (the default) means the entity's sites won't be listed for adventure mode character creation.
1020 Those entities with positive numbers are listed starting at tier 1. Within a tier, they are ordered by race index.
1021 [FRIENDLY_COLOR:<front>:<back>:<brightness>]
1022 [DEFAULT_SITE_TYPE:<site>]
1023 Used during world gen.
1032 Used during hist fig sorting after play.
1033 [TOLERATES_SITE:<site>]
1035 [LEADER_TYPE:<unit>]
1036 [SITE_LEADER_TYPE:<unit>]
1037 [CAN_HAVE_MILITARY_LEADER]
1038 [CAN_HAVE_MILITARY_SITE_LEADER]
1039 [BIOME_SUPPORT:<biome>:<amount>]
1040 <amount> ranges from 0 to 10.
1041 <biome> can be any of the biome tags used for creatures, including the general groups. Don't put "BIOME_" in front.
1042 [START_BIOME:<biome>]
1045 [TREE_CAP_DIPLOMACY]
1046 [DIPLOMAT_BODYGUARDS]
1047 [MERCHANT_BODYGUARDS]
1048 [ACTIVE_SEASON:<season>]
1049 [PROGRESS_TRIGGER_POPULATION:<number>]
1050 [PROGRESS_TRIGGER_PRODUCTION:<number>]
1051 [PROGRESS_TRIGGER_TRADE:<number>]
1052 <number> is from 0 to 5.
1053 [ENTITY_GROUPING:<group>]
1054 <group> can be one of: FRIENDLY (default), EVIL, NUISANCE
1055 Until things become more complicated, this tracks who they side with in fights and during dwarf mode diplomacy/trade.
1058 This makes the severity of attacks depend on the extent of item/baby thievery rather than the passage of time.
1059 [START_GROUP_NUMBER:<number>]
1060 How many mated pairs (or single creatures if forced gender) are created at the beginning of world generation, counting any nobles/diplomats.
1061 [MAX_SITE_POP_NUMBER:<number>]
1062 How many members the entity can have during world generation in a single site.
1063 [MAX_POP_NUMBER:<number]
1064 How many members the entity can have during world generation total.
1066 <type> can be PANTHEON, ANY_APPROPRIATE_POWER or REGIONAL_FORCE.
1067 You can have more than one. It will choose one at random for each entity created using this template.
1068 [RELIGION_SPHERE:<sphere>]
1069 You can have more than one. In the case of a pantheon, gods will be created with the goal of covering all of the spheres either a directly or with an umbrella sphere. In the case of appropriate powers, the spheres are checked against the sphere's of the candidate power's race. [USE_GOOD_ANIMALS], [USE_GOOD_PLANTS] match with [GOOD] and similarly for [EVIL]. In this case, a sphere match is not required.
1071 [MAX_STARTING_CIV_NUMBER:<number>]
1072 How many of this entity it tries to place at the beginning of world generation, cycling through the available races.
1073 It will currently place the total of these numbers or 50 civilizations, whichever is lower.
1077 Lets the creature be picked as a world generation civ leader by entities with [ANY_APPROPRIATE_POWER], provided the race is also immortal and has either matching good/evil tags or matching sphere tags.
1079 New sphere list (old ones included here, only old ones have endgame effects):
1217 ******************************************************
1219 Auxiliary file changes for 0.27.169.33g:
1222 [ASSIGNTRADE_STRING:S]
1223 [ASSIGNTRADE_EXCLUDE_PROHIBITED:M]
1224 [ASSIGNTRADE_PENDING:P]
1225 [ASSIGNTRADE_SORT:D]
1229 [EMBARK_RECTANGLE:6:6]
1231 ******************************************************
1233 Auxiliary file changes for 0.27.169.33f:
1238 "CAPTAIN_OF_THE_GUARD"
1244 In the absence of one of these, it will use their standard creature/profession tile, but you should include all seven of these for a given creature if you want multiple appointments to display properly. The picture multiple appointments is selected in the order given above, but if a tile doesn't exist for the first appointment, it will jump down to the regular profession tile.
1246 ******************************************************
1248 Auxiliary file changes for 0.27.169.33e:
1251 Allowed use of [SKELETON] to distinguish things like the spine that shouldn't be removed from skeletons. Temporary fix.
1253 ******************************************************
1255 Auxiliary file changes for 0.27.169.33c:
1260 ******************************************************
1262 Auxiliary file changes for 0.27.169.33a:
1265 [HOTKEY_CARPENTER_BLOCKS:O]
1267 ******************************************************
1269 Auxiliary file changes for 0.27.169.32a:
1274 [SHOW_IMP_QUALITY:YES]
1275 [SHOW_FLOW_AMOUNTS:NO]
1280 [PATH_COST:1:2:5:25]
1281 [COFFIN_NO_PETS_DEFAULT:NO]
1282 [RECENTER_INTERFACE_SHUTDOWN_MS:0]
1290 [ADVENTURER_ALWAYS_CENTER:YES]
1293 [DESELECT:SHIFT+ENTER]
1295 [SETUPGAME_CUSTOMIZE_UNIT:C]
1296 [LEGENDS_EXPORT_DETAILED_MAP:D]
1297 [WORLD_PARAM_TITLE:T]
1299 [WORLD_PARAM_DELETE:D]
1300 [WORLD_PARAM_NAME_RANDOM:SHIFT+N]
1301 [WORLD_PARAM_NAME_ENTER:N]
1302 [WORLD_PARAM_SEED_RANDOM:SHIFT+S]
1303 [WORLD_PARAM_SEED_ENTER:S]
1304 [WORLD_PARAM_LOAD:F1]
1305 [WORLD_PARAM_SAVE:F6]
1306 [DESIGNATE_STAIR_UP:U]
1307 [DESIGNATE_STAIR_DOWN:J]
1308 [DESIGNATE_STAIR_UPDOWN:I]
1309 [DESIGNATE_TRAFFIC:O]
1310 [DESIGNATE_TRAFFIC_HIGH:H]
1311 [DESIGNATE_TRAFFIC_NORMAL:N]
1312 [DESIGNATE_TRAFFIC_LOW:L]
1313 [DESIGNATE_TRAFFIC_RESTRICTED:R]
1314 [DESIGNATE_TRAFFIC_INCREASE_WEIGHT:W]
1315 [DESIGNATE_TRAFFIC_DECREASE_WEIGHT:Q]
1317 [DESIGNATE_CHANNEL:H]
1328 [D_HOTKEY9:SHIFT+F1]
1329 [D_HOTKEY10:SHIFT+F2]
1330 [D_HOTKEY11:SHIFT+F3]
1331 [D_HOTKEY12:SHIFT+F4]
1332 [D_HOTKEY13:SHIFT+F5]
1333 [D_HOTKEY14:SHIFT+F6]
1334 [D_HOTKEY15:SHIFT+F7]
1335 [D_HOTKEY16:SHIFT+F8]
1336 [BUILDING_ADVANCE_STAGE:D]
1337 [BUILDING_EXPAND_CONTRACT:X]
1338 [BUILDING_TRIGGER_ENABLE_WATER:W]
1339 [BUILDING_TRIGGER_MIN_WATER_UP:S]
1340 [BUILDING_TRIGGER_MIN_WATER_DOWN:A]
1341 [BUILDING_TRIGGER_MAX_WATER_UP:X]
1342 [BUILDING_TRIGGER_MAX_WATER_DOWN:Z]
1343 [BUILDING_TRIGGER_ENABLE_MAGMA:M]
1344 [BUILDING_TRIGGER_MIN_MAGMA_UP:I]
1345 [BUILDING_TRIGGER_MIN_MAGMA_DOWN:U]
1346 [BUILDING_TRIGGER_MAX_MAGMA_UP:K]
1347 [BUILDING_TRIGGER_MAX_MAGMA_DOWN:J]
1348 [BUILDING_TRIGGER_ENABLE_CREATURE:C]
1349 [BUILDING_TRIGGER_ENABLE_LOCALS:L]
1350 [BUILDING_TRIGGER_MIN_SIZE_UP:R]
1351 [BUILDING_TRIGGER_MIN_SIZE_DOWN:E]
1352 [BUILDING_TRIGGER_MAX_SIZE_UP:F]
1353 [BUILDING_TRIGGER_MAX_SIZE_DOWN:D]
1354 [BUILDING_TRIGGER_RESETS:O]
1355 [HOTKEY_BUILDING_TRADEDEPOT:SHIFT+D]
1356 [HOTKEY_BUILDING_TRAP:SHIFT+T]
1357 [HOTKEY_BUILDING_SUPPORT:SHIFT+S]
1358 [HOTKEY_BUILDING_ARCHERYTARGET:SHIFT+A]
1359 [HOTKEY_BUILDING_MACHINE:SHIFT+M]
1360 [HOTKEY_BUILDING_MACHINE_SCREW_PUMP:S]
1361 [HOTKEY_BUILDING_MACHINE_WATER_WHEEL:W]
1362 [HOTKEY_BUILDING_MACHINE_WINDMILL:M]
1363 [HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY:G]
1364 [HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL:H]
1365 [HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL:V]
1366 [HOTKEY_BUILDING_ROAD_PAVED:O]
1367 [HOTKEY_BUILDING_ROAD_DIRT:SHIFT+O]
1368 [HOTKEY_BUILDING_HATCH:SHIFT+H]
1369 [HOTKEY_BUILDING_GRATE_WALL:SHIFT+W]
1370 [HOTKEY_BUILDING_GRATE_FLOOR:SHIFT+G]
1371 [HOTKEY_BUILDING_BARS_VERTICAL:SHIFT+B]
1372 [HOTKEY_BUILDING_BARS_FLOOR:ALT+B]
1373 [HOTKEY_BUILDING_CONSTRUCTION:SHIFT+C]
1374 [HOTKEY_BUILDING_CONSTRUCTION_WALL:W]
1375 [HOTKEY_BUILDING_CONSTRUCTION_FLOOR:F]
1376 [HOTKEY_BUILDING_CONSTRUCTION_RAMP:R]
1377 [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP:U]
1378 [HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN:D]
1379 [HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN:X]
1380 [HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION:SHIFT+F]
1381 [HOTKEY_BUILDING_TRAP_SPIKE:SHIFT+S]
1382 [HOTKEY_GLASS_HATCH_COVER:SHIFT+H]
1383 [HOTKEY_GLASS_GRATE:SHIFT+G]
1384 [HOTKEY_CARPENTER_HATCH_COVER:SHIFT+H]
1385 [HOTKEY_CARPENTER_GRATE:SHIFT+G]
1386 [HOTKEY_MASON_HATCH_COVER:SHIFT+H]
1387 [HOTKEY_MASON_GRATE:SHIFT+G]
1388 [HOTKEY_TRAP_HATCH:H]
1389 [HOTKEY_TRAP_GRATE_WALL:W]
1390 [HOTKEY_TRAP_GRATE_FLOOR:G]
1391 [HOTKEY_TRAP_BARS_VERTICAL:SHIFT+B]
1392 [HOTKEY_TRAP_BARS_FLOOR:ALT+B]
1393 [HOTKEY_TRAP_SPIKE:SHIFT+S]
1394 [HOTKEY_TRAP_GEAR_ASSEMBLY:A]
1395 [SETUP_NAME_FORT:SHIFT+F]
1396 [SETUP_NAME_GROUP:SHIFT+G]
1397 [SETUP_RECLAIM:SHIFT+R]
1398 [SETUP_LOCAL_Y_UP:SHIFT+U]
1399 [SETUP_LOCAL_Y_DOWN:SHIFT+M]
1400 [SETUP_LOCAL_X_UP:SHIFT+K]
1401 [SETUP_LOCAL_X_DOWN:SHIFT+H]
1402 [SETUP_LOCAL_Y_MUP:U]
1403 [SETUP_LOCAL_Y_MDOWN:M]
1404 [SETUP_LOCAL_X_MUP:K]
1405 [SETUP_LOCAL_X_MDOWN:H]
1415 [CHOOSE_NAME_RANDOM:R]
1416 [CHOOSE_NAME_CLEAR:C]
1417 [CHOOSE_NAME_TYPE:T]
1420 [CIVZONE_WATER_SOURCE:W]
1424 [CIVZONE_SAND_COLLECT:S]
1427 [CIVZONE_POND_OPTIONS:SHIFT+P]
1428 [CIVZONE_POND_WATER:F]
1435 [DESIGNATE_SMOOTH:S]
1436 [DESIGNATE_ENGRAVE:E]
1447 [A_CARE_MOVE_N:ALT+8]
1448 [A_CARE_MOVE_S:ALT+2]
1449 [A_CARE_MOVE_E:ALT+6]
1450 [A_CARE_MOVE_W:ALT+4]
1451 [A_CARE_MOVE_NW:ALT+7]
1452 [A_CARE_MOVE_NE:ALT+9]
1453 [A_CARE_MOVE_SW:ALT+1]
1454 [A_CARE_MOVE_SE:ALT+3]
1455 [A_CARE_MOVE_UPDOWN:ALT+5]
1456 [A_MOVE_N_UP:SHIFT+8]
1457 [A_MOVE_S_UP:SHIFT+2]
1458 [A_MOVE_E_UP:SHIFT+6]
1459 [A_MOVE_W_UP:SHIFT+4]
1460 [A_MOVE_NW_UP:SHIFT+7]
1461 [A_MOVE_NE_UP:SHIFT+9]
1462 [A_MOVE_SW_UP:SHIFT+1]
1463 [A_MOVE_SE_UP:SHIFT+3]
1465 [A_MOVE_N_DOWN:CTRL+8]
1466 [A_MOVE_S_DOWN:CTRL+2]
1467 [A_MOVE_E_DOWN:CTRL+6]
1468 [A_MOVE_W_DOWN:CTRL+4]
1469 [A_MOVE_NW_DOWN:CTRL+7]
1470 [A_MOVE_NE_DOWN:CTRL+9]
1471 [A_MOVE_SW_DOWN:CTRL+1]
1472 [A_MOVE_SE_DOWN:CTRL+3]
1473 [A_MOVE_DOWN:CTRL+5]
1474 [A_MOVE_UP_AUX:SHIFT+COMMA]
1475 [A_MOVE_DOWN_AUX:SHIFT+PERIOD]
1478 [CURSOR_UP_Z_AUX:SHIFT+5]
1479 [CURSOR_DOWN_Z_AUX:CTRL+5]
1480 [NOBLELIST_REPLACE:R]
1481 [NOBLELIST_SETTINGS:S]
1482 [NOBLELIST_VIEW_CANDIDATE:V]
1483 [BUILDJOB_DEPOT_REQUEST_TRADER:R]
1484 [BUILDJOB_DEPOT_BROKER_ONLY:B]
1485 [BUILDJOB_FARM_WINTER:D]
1491 [DESIGNATE_TOGGLE_ENGRAVING:V]
1492 all CHASM keys changed to DUMP
1495 All STRING keys except BACKSPACE
1498 [HOTKEY_BUILDING_ROAD:O]
1499 [HOTKEY_BUILDING_AQUEDUCT:Q]
1500 [HOTKEY_BUILDING_CHANNEL:U]
1501 [HOTKEY_MASON_MAT_GRAY:G]
1502 [HOTKEY_MASON_MAT_LIGHT:O]
1503 [HOTKEY_MASON_MAT_DARK:M]
1504 [HOTKEY_CRAFTS_MAT_STONE_L:M]
1505 [HOTKEY_CRAFTS_MAT_STONE_D:O]
1506 [HOTKEY_SMELT_COPPER:C]
1507 [HOTKEY_SMELT_TIN:T]
1508 [HOTKEY_SMELT_BRONZE:Z]
1509 [HOTKEY_SMELT_BRASS:R]
1510 [HOTKEY_SMELT_IRON:I]
1511 [HOTKEY_SMELT_PIGIRON:P]
1512 [HOTKEY_SMELT_STEEL:E]
1513 [HOTKEY_SMELT_SILVER:S]
1514 [HOTKEY_SMELT_ELECTRUM:M]
1515 [HOTKEY_SMELT_GOLD:G]
1516 [HOTKEY_SMELT_PLATINUM:A]
1517 [HOTKEY_SMELT_COAL:Q]
1518 [HOTKEY_TRAP_TRIGGERTEMP:T]
1519 [DESIGNATE_DETAIL:S]
1521 [D_SET_GATE:SHIFT+G]
1523 [BUILDJOB_CHANNEL_ASSIGN_OCC:A]
1524 [BUILDJOB_CHANNEL_WATER:W]
1527 [BLOOD_SPECIFIC:<creature token>]
1528 [BLOOD_NONSPECIFIC:<any combination of RGCBMWY0, must have at least one>]
1532 Allowed any matgloss for itemgloss drops, any standard racegloss permitted, body mat can use matgloss WOOD,STONE,PLANT,GEM, for stone can use USE_LAVA_STONE
1533 Things like [LARGE_CHASM] are gone, all replaced by [LARGE_ROAMING] + biome, some vermin types condensed/added
1534 Got rid of [ADD_VERSION]
1535 [SESSILE_LAND] -> [IMMOBILE_LAND]
1540 [COLOR:<front>:<back>:<brightness>]
1541 [DEAD_TILE:<symbol>]
1542 [DEAD_COLOR:<front>:<back>:<brightness>]
1543 [SAPLING_TILE:<symbol>]
1544 [SAPLING_COLOR:<front>:<back>:<brightness>]
1545 [DEAD_SAPLING_TILE:<symbol>]
1546 [DEAD_SAPLING_COLOR:<front>:<back>:<brightness>]
1549 [DEAD_TILE:<symbol>]
1550 [DEAD_COLOR:<front>:<back>:<brightness>]
1551 [SHRUB_TILE:<symbol>]
1552 [SHRUB_COLOR:<front>:<back>:<brightness>]
1553 [DEAD_SHRUB_TILE:<symbol>]
1554 [DEAD_SHRUB_COLOR:<front>:<back>:<brightness>]
1557 got rid of [RIVER], [LIGHT], [DARK]
1559 Various layering information
1560 Got rid of gem subtypes, folded gems into stone
1562 Added metal and reaction raws
1571 New biomes for lakes/river/pools/ocean
1572 Added density values
1574 ******************************************************
1576 Auxiliary file changes for 0.23.125.23a:
1579 [POPULATION_CAP:200]
1583 [BUILDJOB_COFFIN_CIV:C]
1584 [BUILDJOB_COFFIN_PET:P]
1585 [UNITVIEW_SLAUGHTER:S]
1587 ******************************************************
1589 Auxiliary file changes for 0.22.123.23a:
1592 [ORDERS_WORKSHOP:SHIFT+W]
1593 [ORDERS_COLLECT_WEB:W]
1594 [ORDERS_SLAUGHTER:S]
1599 [STICK_CHANCE:0] this modifies the stick-in chance from the default for the damage type
1602 [SPECNAME:<type>:<sing>:<plural>:<adj>] the only terms it takes for the type entry are MALE and FEMALE
1603 example: [SPECNAME:MALE:bull:bulls:bull]
1605 ******************************************************
1607 Auxiliary file changes for 0.22.121.23b:
1614 [ALCOHOL_DEPENDENT] for dwarves
1616 ******************************************************
1618 Auxiliary file changes for 0.22.120.23b:
1621 [CURSOR_UP_FAST:SHIFT+8]
1622 [CURSOR_DOWN_FAST:SHIFT+2]
1623 [CURSOR_LEFT_FAST:SHIFT+4]
1624 [CURSOR_RIGHT_FAST:SHIFT+6]
1625 [CURSOR_UPLEFT_FAST:SHIFT+7]
1626 [CURSOR_UPRIGHT_FAST:SHIFT+9]
1627 [CURSOR_DOWNLEFT_FAST:SHIFT+1]
1628 [CURSOR_DOWNRIGHT_FAST:SHIFT+3]
1631 [INTERFACEKEY_SQUAD_CURSOR]
1633 Temperature in the raws:
1635 The temperature scale has freezing of water at 10000, and moves roughly at a fahrenheit scale. Water boils at 10180, for example.
1636 This means that temperatures can go well below absolute zero, but fantasy runs that way.
1637 Water has spec heat 4.181 J/gC, and this is stored as 4181 in the raws.
1638 Spec heat changes with change of state are not currently supported.
1641 [SPEC_HEAT:amount 0-60000 or NONE]/default NONE
1642 [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1643 [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1644 [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1645 [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1646 [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1647 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1649 You can also add the words "LEATHER" "BONE" "EXTRACT" "CHEESE" "DRINK" "SILK" in front of these, e.g. [SILK_IGNITE_POINT:10300].
1651 [STANDARD_FLESH]/sets values above to reasonable numbers for a standard fleshy creature
1652 [MATERIAL:mat:matg]/sets values above to the numbers matching the given material
1653 [HOMEOTHERM:temp 0-60000 or NONE]/default NONE
1656 [SPEC_HEAT:amount 0-60000 or NONE]/default 420
1657 [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
1658 [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
1659 [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
1660 [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1661 [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1662 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1664 You can also add the words "CLOTH" "EXTRACT" "CHEESE" "DRINK" in front of these
1665 as in [CLOTH_IGNITE_POINT:10300].
1668 [SPEC_HEAT:amount 0-60000 or NONE]/default 800
1669 [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1670 [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1671 [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1672 [MELTING_POINT:temp 0-60000 or NONE]/default 11500
1673 [BOILING_POINT:temp 0-60000 or NONE]/default 14000
1674 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1677 [SPEC_HEAT:amount 0-60000 or NONE]/default 1800
1678 [HEATDAM_POINT:temp 0-60000 or NONE]/default NONE
1679 [COLDDAM_POINT:temp 0-60000 or NONE]/default NONE
1680 [IGNITE_POINT:temp 0-60000 or NONE]/default NONE
1681 [MELTING_POINT:temp 0-60000 or NONE]/default 12268
1682 [BOILING_POINT:temp 0-60000 or NONE]/default 14368
1683 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1686 [SPEC_HEAT:amount 0-60000 or NONE]/default 420
1687 [HEATDAM_POINT:temp 0-60000 or NONE]/default 10250
1688 [COLDDAM_POINT:temp 0-60000 or NONE]/default 9900
1689 [IGNITE_POINT:temp 0-60000 or NONE]/default 10508
1690 [MELTING_POINT:temp 0-60000 or NONE]/default NONE
1691 [BOILING_POINT:temp 0-60000 or NONE]/default NONE
1692 [FIXED_TEMP:temp 0-60000 or NONE]/default NONE
1694 ******************************************************
1696 Auxiliary file changes for 0.22.120.23a:
1699 [BUILDJOB_STOCKPILE_BARREL_ZERO:SHIFT+E]
1700 [BUILDJOB_STOCKPILE_BARREL_MAX:SHIFT+R]
1701 [BUILDJOB_STOCKPILE_BIN_ZERO:SHIFT+C]
1702 [BUILDJOB_STOCKPILE_BIN_MAX:SHIFT+V]
1706 Added plurals to gem names
1708 There is now a graphics subfolder in the raw folder. See graphics_example.txt in that folder for a sample. In order to see your creature tiles, you have to go into the init.txt file and set [GRAPHICS:YES]. You'll find other options there as well.
1710 ******************************************************
1712 Auxiliary file changes for 0.22.110.23a:
1715 [ADVENTURER_TRAPS:NO]
1718 [HOTKEY_BUILDING_WORKSHOP_DYER:D]
1719 [HOTKEY_DYER_THREAD:T]
1720 [HOTKEY_DYER_CLOTH:C]
1721 [HOTKEY_CLOTHES_IMAGE:I]
1722 [HOTKEY_LEATHER_IMAGE:I]
1724 [ORDERS_DYED_CLOTH:D]
1728 These are a new class of raws that handle colors and shapes.
1730 [COLOR:<identifier>]/[COLOR:RED]
1731 [NAME:<text you want to see>]/[NAME:red]
1732 [WORD:<word token>]/[WORD:RED] -- not currently used but will be handy later
1733 [RGB:<r>:<g>:<b>]/[RGB:255:0:0] -- uses the init.txt values and picks nearest as the representation
1734 [SHAPE:identifier]/[SHAPE:CRESCENT]
1735 [NAME:<text>:<text plural>]/[NAME:crescent:crescents]
1736 [WORD:<word token>]/[WORD:CRESCENT] -- not currently used but will be handy later
1737 [ADJ:<text>]/[ADJ:narrow][ADJ:thick] -- it will choose one of these at random
1738 [TILE:<tile>]/[TILE:'('] or [TILE:40]
1742 [MILL_DYE:<color identifier>]/[COLOR:BLUE]
1744 ******************************************************
1746 Auxiliary file changes for 0.22.110.22c:
1749 [STOCKPILE_WEAPON:P]
1751 [STOCKPILE_CUSTOM:C]
1752 [STOCKPILE_CUSTOM_SETTINGS:T]
1753 [BUILDJOB_STOCKPILE_DELETE_CHILD:D]
1754 [BUILDJOB_STOCKPILE_SETTINGS:S]
1755 [BUILDJOB_STOCKPILE_BARREL_UP:R]
1756 [BUILDJOB_STOCKPILE_BARREL_DOWN:E]
1757 [BUILDJOB_STOCKPILE_BIN_UP:V]
1758 [BUILDJOB_STOCKPILE_BIN_DOWN:C]
1759 [STOCKPILE_SETTINGS_ENABLE:E]
1760 [STOCKPILE_SETTINGS_DISABLE:D]
1761 [STOCKPILE_SETTINGS_PERMIT_ALL:P]
1762 [STOCKPILE_SETTINGS_FORBID_ALL:F]
1763 [STOCKPILE_SETTINGS_PERMIT_SUB:T]
1764 [STOCKPILE_SETTINGS_FORBID_SUB:G]
1765 [STOCKPILE_SETTINGS_SPECIFIC1:U]
1766 [STOCKPILE_SETTINGS_SPECIFIC2:J]
1768 ******************************************************
1770 Auxiliary file changes for 0.22.110.22a:
1772 Various changes to the item raws.
1774 ******************************************************
1776 Auxiliary file changes for 0.22.107.21a:
1781 ******************************************************
1783 Auxiliary file changes for 0.21.104.21c:
1786 [HOTKEY_ASHERY_POTASH_DIRECT:A]
1788 ******************************************************
1790 Auxiliary file changes for 0.21.104.21b:
1793 [BUILDJOB_WORKSHOP_PROFILE:SHIFT+P]
1795 ******************************************************
1797 Auxiliary file changes for 0.21.104.21a:
1803 ******************************************************
1805 Auxiliary file changes for 0.21.104.19c:
1808 [ENGRAVINGS_START_OBSCURED:NO] -- lets you have your engravings look the same if you want
1811 [DESIGNATE_TOGGLE_ENGRAVING:E]
1813 ******************************************************
1815 Auxiliary file changes for 0.21.104.19a:
1819 [ORDERS_REFUSE_CHASM_CORPSE:C]
1820 [ORDERS_REFUSE_CHASM_SKIN:I]
1821 [ORDERS_REFUSE_CHASM_SKULL:L]
1823 ******************************************************
1825 Auxiliary file changes for 0.21.102.19a:
1828 [NICKNAME_DWARF:REPLACE_FIRST] -- these say how nicknames are handled
1829 [NICKNAME_ADVENTURE:REPLACE_FIRST]
1830 [NICKNAME_LEGENDS:REPLACE_FIRST]
1831 [WINDOWED:PROMPT] -- set if you want fullscreen/windowed mode
1834 [A_STATUS_CUSTOMIZE:Y]
1835 [UNITVIEW_CUSTOMIZE:Y]
1836 [CUSTOMIZE_UNIT_NICKNAME:N]
1837 [CUSTOMIZE_UNIT_PROFNAME:P]
1838 [TOGGLE_FULLSCREEN:F11] -- toggle fullscreen/windowed mode
1840 Removed a few superfluous entries from interface.txt.
1842 ******************************************************
1844 Auxiliary file changes for 0.21.101.19a:
1847 [KEY_HELD_MS:150] -- controls how long a key must be held before it sends a repeat message
1849 New keys for alphabetic string entry
1850 [STRING_<x>:<x>] pretty much
1853 ******************************************************
1855 Auxiliary file changes for 0.21.100.19a:
1857 New init options, and new help inside the file itself
1861 Added all of the display strings to the interface file.
1863 ******************************************************
1865 Auxiliary file changes for 0.21.95.19c:
1867 New keys -- add/adjust these to any interface.txt files you are saving for yourself
1868 [BUILDJOB_FARM_FERTILIZE:F]
1869 [BUILDJOB_FARM_SEASFERT:S]